Items

Kerguntuil
300 Build Points. 127 spent, 173 remaining.
 * 22 Spent on 2 Finesse Tract, Quality 11
 * 20 Spent on Dragon Status vis source (4p Auram/Terram)
 * 6 spent on a Physician specialist
 * 9 Spent on a siege craft instructor with 3 comm
 * 40 spent on 8 pawns of vis sources
 * 30 spent on Auram summa

Lapis Crudus
100 Build Points. 81 spent, 19 remaining.
 * Lab Text: Torrent of Water (Cr Aq 20)
 * Lab Text: Ball of Abyssal Flame (Cr Ig 35)
 * Lab Text: The Ring of Recovery (Cr Co 30)
 * Lab Text: Waiting Spell (Re Vi 60)
 * Lab Text: Opening the Intangible Tunnel (Re Vi 45)
 * Library Book: L20 Q11 Rego Summa (31 BP)
 * Lab Text: Curse of the Haunted Forest (12 BP) (destroyed)

Beanstalk Loot

 * Bag of Gold/Leaves (taken by Johan)
 * Faerie set of Keys (used to add resonance to Intelligo book)

Magic Regio Loot

 * Primordial Fire in a bottle. Obtained from Giants (fire type). Currently heating Linf's lab

Dreamlands Loot

 * Glass armor & shield  (taken and sold/ruined by Achille)
 * Glass sword

Twilight Loot

 * Bowl of Void Water
 * Twilight Snail-Shell

Tolides' Loot

 * 6 identical arrows
 * Throwing dagger
 * Orb of Obsidian - create shadow
 * Stone Statuette that destroys light within 2 yards

Other

 * Flute what makes people go insane (currently in Linf's lab)
 * Library book cursed by a long-dead prankster
 * Chalice that maintains Arcane Connections (in Carloman's lab)
 * 7 eggs of magical fish

Investigated

 * Hrool skull with a hermetic circle inscribed on it. - Ghost trapped inside Has the ghost of Iena of Diende in it. Investigated by Linf.
 * Ancient crumbling research journal of Yestin of Diedne. Translated by Venzi
 * Bruce's Helmet: " golden crown that appears to be made from gilded or transmuted holly branches. It is magical but has only one obvious effect: in spite of its weight and spikiness it is perfectly comfortable to wear." Investigated, it broadcasts its surroundings to the Magic Mirror obtained from Kerguntuil.
 * Etien's Armor & Helmet enchanted w/ Hauberk of Sublime Lightness, Load 2 taken by Vasquez
 * Etien's Greatsword (unenchanted)
 * Gallic Torc
 * Stick that hurts people -- Bought from Spanish market
 * Arabian Rug - +10 to enchantments that make it move
 * Cinquefoil, 3 Doses -- Herb of Virtue, worth either 1 Mentem apiece or can be enriched (RoP:M 125) for the Inspirational Virtue
 * Special Pawn of Auram vis-- has constant effect of filling a room with fresh breathable air. Must be hermetically sealed.
 * Fertility Ritual Research - Needs 1 insight research to unlock Fertility Magic Minor Virtue (Ancient Magic, p.54)
 * Alchemically Enriched Ruby & Emerald-- each grants +3 to its relevant shape/material bonus when used to make an enchanted item.

Stuff the Covenant Has Made

 * Grerr's Bigass Cask of Good Wine
 * Magical Torc of Bravery Lost in the city of Brass
 * Grerr's Enchanted Land Boat
 * Grerr's Autogenerating Map
 * Linf's Flying Skull Palace
 * Agrippa's Salt Distillery

Astrological Inceptions

 * Is N in good health? (3) - 5 copies
 * Has N told the truth? (5) - 6 copies
 * What are the real feelings of N? - 6 copies
 * Where is the person N? - 5 copies
 * Who was the cause of the death of N? - 5 copies
 * Has the person N been here? - 6 copies
 * Who is the maker of the object N? - 3 copies
 * Is N inclined to harm NA? - 6 copies

Alchemical reagents

 * Chromatic flames (makes fire colourful) - 1 measure
 * Smoke Oil (makes a Room pitch black) - 10 measures
 * Greek Fire (+15 damage within 8-foot sphere, fire must be beaten out not doused) - 13 doses, 5 remaining
 * 1 used to burn Eustace the Monk's lair
 * 6 requisitioned by Aurora
 * 1 used to hit the Hedge Wizard Eagle at Kerg
 * Alchemical Steel (+2 damage or soak of equipment) - 74 measures, 59 remaining
 * 12 doses used to give Linf good armor
 * 1 dose used for Adelheid's weapon
 * 2 used for Aurora and Sifar's weapons
 * Vitriol (+10 damage to people, dissolves anything except glass) - 10 measures

Pharmaceutical Theriacs

 * Invigorating salts (cures Winded or Weary fatigue level) - 7 doses, 6 remaining
 * 1 consumed by Agrippa
 * Anaesthetic Ampoule (inflicts Dazed (-5) fatigue, relieves 5 points of wound penalty) - 7 doses